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With rumors and some new evidence
suggesting the new iPhone display will have a 640×1136 screen
resolution, developers and designers may find it interesting to alter
the iOS Simulator to accomodate such a resolution. This can be done
fairly easily by adding a basic text file to a directory, and then
altering a plist file within the the iOS Simulator to add the new dimensions.
- Grab this text file, save it as plain text named “File.txt” into ~/Library/Application Support/iPhone Simulator/
- Now locate the iPhone Simulator and modify the plist file stored at the following location – you will need admin privileges to edit the plist file:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app/Contents/Resources/Devices/iPhone (Retina).deviceinfo/Info.plist
- Add the following keys near the bottom of the plist but before the closing dict and plist tags, like so:
- Relaunch iOS Simulator and select iPhone Retina as the device type to see the changes
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This was discovered by Cedric Luthi and works with the latest versions of Xcode.
By comparison, the current iPhone 4 and 4S retina display is 3.5″ and has a resolution of 640×960 pixels.
By William Pearson - Development, iPhone, Mac OS X, Tips & Tricks
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